Combat Type
Ranged
Melee
Number of Fights
Import
Reset
Enemy
?
Analysis
No
Yes
Damage Reduction
0%: None
25%: Remote Shield
25%: Stasis Trap
50%: Phase Wall
50%: Remote Force Field (Energy Mantle)
50%: Stasis Bubble
Actions Since Moving
On Legs
No
Yes
Tiles Run
Enemy Behavior
Stand/Fight
Siege/Fight
Already Sieged/Fight
Running
Run When Hit
Bonus Targeting
Treads
Siege
No Siege
In Siege Mode
In High Siege Mode
Entering Siege Mode
Entering High Siege Mode
Distance
Particle Charger
Kinecellerator
0%: None
30%: Kinecellerator
40%: Imp. Kinecellerator
50%: Adv. Kinecellerator
Salvage Targeting
Recoil Reduction
Weapon Cycler
Melee Analysis Suites
Standard
Imp.
Adv.
Exp.
Force Boosters
Standard
Imp.
Adv.
Actuator
Actuator Array
Bonus Momentum
Initial Momentum
Speed
Sneak Attacks
None
First Only
All
Armor Integrity Analyzer
0%: None
30%: Armor Integrity Analyzer
40%: Imp. Armor Integrity Analyzer
50%: Exp. Armor Integrity Analyzer
Core Analyzer
Target Analyzer
X-axis
Volleys
Time
Show Loot
No
Yes
End Condition
Kill
Kill or Core Disrupt
Kill or No Power
Kill or No Weapons
Kill or No TNC
Architect Tele (80% integrity, 1 weapon, or 1 prop)
Simulate
Cancel
Dataset Name
Add to Comparison
Chart Name